Class ContextCapabilities


  • public class ContextCapabilities
    extends Object
    • Field Detail

      • GL_AMD_compressed_3DC_texture

        public final boolean GL_AMD_compressed_3DC_texture
      • GL_AMD_compressed_ATC_texture

        public final boolean GL_AMD_compressed_ATC_texture
      • GL_AMD_performance_monitor

        public final boolean GL_AMD_performance_monitor
      • GL_AMD_program_binary_Z400

        public final boolean GL_AMD_program_binary_Z400
      • GL_ANGLE_framebuffer_blit

        public final boolean GL_ANGLE_framebuffer_blit
      • GL_ANGLE_framebuffer_multisample

        public final boolean GL_ANGLE_framebuffer_multisample
      • GL_APPLE_framebuffer_multisample

        public final boolean GL_APPLE_framebuffer_multisample
      • GL_APPLE_rgb_422

        public final boolean GL_APPLE_rgb_422
      • GL_APPLE_sync

        public final boolean GL_APPLE_sync
      • GL_APPLE_texture_format_BGRA8888

        public final boolean GL_APPLE_texture_format_BGRA8888
      • GL_APPLE_texture_max_level

        public final boolean GL_APPLE_texture_max_level
      • GL_ARB_draw_buffers

        public final boolean GL_ARB_draw_buffers
      • GL_ARB_half_float_pixel

        public final boolean GL_ARB_half_float_pixel
      • GL_ARB_texture_rectangle

        public final boolean GL_ARB_texture_rectangle
      • GL_ARM_mali_shader_binary

        public final boolean GL_ARM_mali_shader_binary
      • GL_ARM_rgba8

        public final boolean GL_ARM_rgba8
      • GL_DMP_shader_binary

        public final boolean GL_DMP_shader_binary
      • GL_EXT_Cg_shader

        public final boolean GL_EXT_Cg_shader
      • GL_EXT_bgra

        public final boolean GL_EXT_bgra
      • GL_EXT_blend_minmax

        public final boolean GL_EXT_blend_minmax
      • GL_EXT_color_buffer_half_float

        public final boolean GL_EXT_color_buffer_half_float
      • GL_EXT_copy_texture_levels

        public final boolean GL_EXT_copy_texture_levels
      • GL_EXT_debug_label

        public final boolean GL_EXT_debug_label
      • GL_EXT_debug_marker

        public final boolean GL_EXT_debug_marker
      • GL_EXT_discard_framebuffer

        public final boolean GL_EXT_discard_framebuffer
      • GL_EXT_frag_depth

        public final boolean GL_EXT_frag_depth
      • GL_EXT_map_buffer_range

        public final boolean GL_EXT_map_buffer_range
      • GL_EXT_multi_draw_arrays

        public final boolean GL_EXT_multi_draw_arrays
      • GL_EXT_multisampled_render_to_texture

        public final boolean GL_EXT_multisampled_render_to_texture
      • GL_EXT_multiview_draw_buffers

        public final boolean GL_EXT_multiview_draw_buffers
      • GL_EXT_occlusion_query_boolean

        public final boolean GL_EXT_occlusion_query_boolean
      • GL_EXT_packed_float

        public final boolean GL_EXT_packed_float
      • GL_EXT_read_format_bgra

        public final boolean GL_EXT_read_format_bgra
      • GL_EXT_robustness

        public final boolean GL_EXT_robustness
      • GL_EXT_sRGB

        public final boolean GL_EXT_sRGB
      • GL_EXT_separate_shader_objects

        public final boolean GL_EXT_separate_shader_objects
      • GL_EXT_shader_framebuffer_fetch

        public final boolean GL_EXT_shader_framebuffer_fetch
      • GL_EXT_shader_texture_lod

        public final boolean GL_EXT_shader_texture_lod
      • GL_EXT_shadow_samplers

        public final boolean GL_EXT_shadow_samplers
      • GL_EXT_texture_array

        public final boolean GL_EXT_texture_array
      • GL_EXT_texture_compression_dxt1

        public final boolean GL_EXT_texture_compression_dxt1
      • GL_EXT_texture_compression_latc

        public final boolean GL_EXT_texture_compression_latc
      • GL_EXT_texture_compression_s3tc

        public final boolean GL_EXT_texture_compression_s3tc
      • GL_EXT_texture_filter_anisotropic

        public final boolean GL_EXT_texture_filter_anisotropic
      • GL_EXT_texture_format_BGRA8888

        public final boolean GL_EXT_texture_format_BGRA8888
      • GL_EXT_texture_lod_bias

        public final boolean GL_EXT_texture_lod_bias
      • GL_EXT_texture_rg

        public final boolean GL_EXT_texture_rg
      • GL_EXT_texture_storage

        public final boolean GL_EXT_texture_storage
      • GL_EXT_texture_type_2_10_10_10_REV

        public final boolean GL_EXT_texture_type_2_10_10_10_REV
      • GL_EXT_unpack_subimage

        public final boolean GL_EXT_unpack_subimage
      • OpenGLES20

        public final boolean OpenGLES20
      • OpenGLES30

        public final boolean OpenGLES30
      • GL_IMG_multisampled_render_to_texture

        public final boolean GL_IMG_multisampled_render_to_texture
      • GL_IMG_program_binary

        public final boolean GL_IMG_program_binary
      • GL_IMG_read_format

        public final boolean GL_IMG_read_format
      • GL_IMG_shader_binary

        public final boolean GL_IMG_shader_binary
      • GL_IMG_texture_compression_pvrtc

        public final boolean GL_IMG_texture_compression_pvrtc
      • GL_KHR_debug

        public final boolean GL_KHR_debug
      • GL_KHR_texture_compression_astc_ldr

        public final boolean GL_KHR_texture_compression_astc_ldr
      • GL_NV_EGL_stream_consumer_external

        public final boolean GL_NV_EGL_stream_consumer_external
      • GL_NV_coverage_sample

        public final boolean GL_NV_coverage_sample
      • GL_NV_depth_nonlinear

        public final boolean GL_NV_depth_nonlinear
      • GL_NV_draw_buffers

        public final boolean GL_NV_draw_buffers
      • GL_NV_draw_path

        public final boolean GL_NV_draw_path
      • GL_NV_draw_texture

        public final boolean GL_NV_draw_texture
      • GL_NV_fbo_color_attachments

        public final boolean GL_NV_fbo_color_attachments
      • GL_NV_fence

        public final boolean GL_NV_fence
      • GL_NV_framebuffer_vertex_attrib_array

        public final boolean GL_NV_framebuffer_vertex_attrib_array
      • GL_NV_get_tex_image

        public final boolean GL_NV_get_tex_image
      • GL_NV_platform_binary

        public final boolean GL_NV_platform_binary
      • GL_NV_read_buffer

        public final boolean GL_NV_read_buffer
      • GL_NV_read_depth_stencil

        public final boolean GL_NV_read_depth_stencil
      • GL_NV_shader_framebuffer_fetch

        public final boolean GL_NV_shader_framebuffer_fetch
      • GL_NV_system_time

        public final boolean GL_NV_system_time
      • GL_NV_texture_compression_s3tc_update

        public final boolean GL_NV_texture_compression_s3tc_update
      • GL_NV_texture_npot_2D_mipmap

        public final boolean GL_NV_texture_npot_2D_mipmap
      • GL_OES_EGL_image

        public final boolean GL_OES_EGL_image
      • GL_OES_EGL_image_external

        public final boolean GL_OES_EGL_image_external
      • GL_OES_EGL_sync

        public final boolean GL_OES_EGL_sync
      • GL_OES_blend_equation_separate

        public final boolean GL_OES_blend_equation_separate
      • GL_OES_blend_func_separate

        public final boolean GL_OES_blend_func_separate
      • GL_OES_blend_subtract

        public final boolean GL_OES_blend_subtract
      • GL_OES_compressed_ETC1_RGB8_texture

        public final boolean GL_OES_compressed_ETC1_RGB8_texture
      • GL_OES_compressed_paletted_texture

        public final boolean GL_OES_compressed_paletted_texture
      • GL_OES_depth24

        public final boolean GL_OES_depth24
      • GL_OES_depth32

        public final boolean GL_OES_depth32
      • GL_OES_depth_texture

        public final boolean GL_OES_depth_texture
      • GL_OES_element_index_uint

        public final boolean GL_OES_element_index_uint
      • GL_OES_fbo_render_mipmap

        public final boolean GL_OES_fbo_render_mipmap
      • GL_OES_framebuffer_object

        public final boolean GL_OES_framebuffer_object
      • GL_OES_get_program_binary

        public final boolean GL_OES_get_program_binary
      • GL_OES_mapbuffer

        public final boolean GL_OES_mapbuffer
      • GL_OES_packed_depth_stencil

        public final boolean GL_OES_packed_depth_stencil
      • GL_OES_required_internalformat

        public final boolean GL_OES_required_internalformat
      • GL_OES_rgb8_rgba8

        public final boolean GL_OES_rgb8_rgba8
      • GL_OES_standard_derivatives

        public final boolean GL_OES_standard_derivatives
      • GL_OES_stencil1

        public final boolean GL_OES_stencil1
      • GL_OES_stencil4

        public final boolean GL_OES_stencil4
      • GL_OES_stencil8

        public final boolean GL_OES_stencil8
      • GL_OES_surfaceless_context

        public final boolean GL_OES_surfaceless_context
      • GL_OES_texture_3D

        public final boolean GL_OES_texture_3D
      • GL_OES_texture_float

        public final boolean GL_OES_texture_float
      • GL_OES_texture_float_linear

        public final boolean GL_OES_texture_float_linear
      • GL_OES_texture_half_float

        public final boolean GL_OES_texture_half_float
      • GL_OES_texture_half_float_linear

        public final boolean GL_OES_texture_half_float_linear
      • GL_OES_texture_npot

        public final boolean GL_OES_texture_npot
      • GL_OES_vertex_array_object

        public final boolean GL_OES_vertex_array_object
      • GL_OES_vertex_half_float

        public final boolean GL_OES_vertex_half_float
      • GL_OES_vertex_type_10_10_10_2

        public final boolean GL_OES_vertex_type_10_10_10_2
      • GL_QCOM_binning_control

        public final boolean GL_QCOM_binning_control
      • GL_QCOM_driver_control

        public final boolean GL_QCOM_driver_control
      • GL_QCOM_extended_get

        public final boolean GL_QCOM_extended_get
      • GL_QCOM_extended_get2

        public final boolean GL_QCOM_extended_get2
      • GL_QCOM_performance_monitor_global_mode

        public final boolean GL_QCOM_performance_monitor_global_mode
      • GL_QCOM_tiled_rendering

        public final boolean GL_QCOM_tiled_rendering
      • GL_QCOM_writeonly_rendering

        public final boolean GL_QCOM_writeonly_rendering
      • GL_VIV_shader_binary

        public final boolean GL_VIV_shader_binary